/ My Skills

My extensive list of skills

HTML5 - Developer X Webflow Template

HTML & CSS

Duis aute irure dolor in reprehenderit in voluptate.

Javascript - Developer X Webflow Template

Javascript

Ut enim ad minim veniam, quis nostrud exercitation.

React JS - Developer X Webflow Template

React JS

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Node JS - Developer X Webflow Template

Node JS

Excepteur sint occaecat cupidatat non proident ame.

Webflow - Developer X Webflow Template

Webflow

Duis aute irure dolor in reprehenderit in voluptate.

HTML5 - Developer X Webflow Template

HTML & CSS

Duis aute irure dolor in reprehenderit in voluptate.

Javascript - Developer X Webflow Template

Javascript

Ut enim ad minim veniam, quis nostrud exercitation.

React JS - Developer X Webflow Template

React JS

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Node JS - Developer X Webflow Template

Node JS

Excepteur sint occaecat cupidatat non proident ame.

Webflow - Developer X Webflow Template

Webflow

Duis aute irure dolor in reprehenderit in voluptate.

HTML5 - Developer X Webflow Template

HTML & CSS

Duis aute irure dolor in reprehenderit in voluptate.

Javascript - Developer X Webflow Template

Javascript

Ut enim ad minim veniam, quis nostrud exercitation.

React JS - Developer X Webflow Template

React JS

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Node JS - Developer X Webflow Template

Node JS

Excepteur sint occaecat cupidatat non proident ame.

Webflow - Developer X Webflow Template

Webflow

Duis aute irure dolor in reprehenderit in voluptate.

Switching to UI/UX in 2025? 6 Harsh Realities No One Told You

Thinking of quitting your job and learning Figma full-time? Pause. This article distills a reality check from designer and mentor Rohan Mishra - who has 9+ years of experience and has worked with brands like Zomato and Urban Company - about what the UX career switch really looks like in 2025. These six hard truths will save you time, money, and frustration if you’re serious about making the jump.

Table of Contents

Why this matters

Thousands try to switch into UX every year. Some succeed quickly; many get stuck. The difference isn’t tools or certificates - it’s awareness. Below are the six realities Rohan highlights, with practical next steps you can act on today.

Reality 1 - The junior UX market is saturated

Entry-level UX/UI roles get hundreds - sometimes thousands - of applicants. Rohan mentions seeing over 2,000 applications for a single role. The true hiring demand is for experienced designers (3+ years).

What this means for you:

  • You will compete with career switchers, design grads, and self-taught folks who’ve been learning for years.
  • Your first role may be low-paid or unpaid. Treat it as a stepping stone to your second role.
  • Smart candidates focus on how to get the second job, not just the first.

Actionable tips:

  • Be prepared to accept internship/contract roles to gain actual product experience.
  • Build a 12–18 month plan that targets a second-role transition (e.g., scope projects that show measurable impact).

Reality 2 - Companies hire problem solvers, not Figma jockeys

Many learners get stuck on tutorials. Companies don’t just want pretty screens - they want someone who can affect business and user metrics: conversion, retention, revenue impact.

“Can your design reduce cart abandonment?” - a question Rohan used to test candidates who had beautiful UI but no product thinking.

Actionable tips:

  • Learn product metrics: conversion rate, retention, activation, LTV.
  • Practice framing design decisions in terms of business impact (e.g., “this change should reduce friction and increase conversion by X”).
  • Work on projects where you define a measurable success metric and try to move it.

Reality 3 - One strong case study beats many certificates

Hiring managers want evidence of your thinking - not a stack of course certificates. Fake "redesign" case studies (e.g., “I redesigned WhatsApp visually”) are common and ineffective because they lack real discovery and impact.

How to build a meaningful case study:

  1. Find a real problem - a local business, NGO, or side project with users and measurable outcomes.
  2. Do research: interviews, analytics, and competitive review.
  3. Document process: problem framing, alternatives considered, how you validated solutions, and the impact.
  4. Tell a narrative: problem → solution → impact. Numbers and quotes matter.

Offer to redesign a real website or feature for free or low cost to get live constraints and feedback - then document everything.

Reality 4 - Your first job will be 80% UI implementation in Figma

If you’re starting out, expect to implement wireframes, create consistent components, and polish visual details more than conducting deep research or strategy work. This phase can last two to three years while you “earn the right” to own bigger product problems.

Actionable tips:

  • Become extremely efficient in Figma: components, constraints, auto-layout, and handoff best practices.
  • Learn how to translate wireframes into production-ready UI quickly and consistently.
  • Use your implementation phase to build credibility for bigger responsibilities later.

Reality 5 - You’ll spend more time in meetings than designing

Rohan says designers may spend up to 60% of their time in meetings - explaining and defending design decisions to stakeholders from product, business, marketing, and development.

Common friction points:

  • Developers saying a design is “impossible to build” or will take too long.
  • Business stakeholders requesting design changes for perceived marketing wins (e.g., “make the button bigger and brighter”).
  • Multiple stakeholders with conflicting priorities.

Actionable tips:

  • Learn to present the rationale in business terms: reduce cognitive load → better engagement → higher conversion.
  • Prepare trade-offs and alternatives before presenting. Anticipate common engineering or business objections.
  • Practice concise storytelling for stakeholder alignment (problem, evidence, solution, impact).

Reality 6 - You need thick skin

Feedback will come from everywhere - some informed, some not. Users will find ways to break your designs. Developers may call ideas unrealistic. Managers may ask for quick visual changes. Candidates who can’t separate ego from work often stagnate or quit.

“Treat every piece of criticism as free user research.”

Actionable tips:

  • Detach emotionally from your screens. Prioritize learning from feedback over defending aesthetics.
  • Systematize criticism: collect it, classify by user vs. stakeholder vs. technical, and use it to iterate.
  • Use feedback to test hypotheses rather than as a final verdict.

What successful switchers do differently

Rohan summarizes the traits that separate successful designers from those who struggle:

  • Focus on problem solving rather than pretty visuals.
  • Understand and speak to business metrics and outcomes.
  • Build strong communication and stakeholder-management skills.
  • Develop resilience - treat feedback as data.

Quick checklist to prepare for the switch

  • Build 1–2 case studies that demonstrate measurable impact.
  • Master Figma fundamentals and component-driven design for your first role.
  • Study basic product metrics and how design influences them.
  • Practice presenting design decisions in business terms.
  • Join a real project (volunteer or freelance) to get exposure to product constraints.

FAQ

Is UX still a good career to switch into in 2025?

Yes - but it’s competitive. The field rewards people who can combine user empathy with product thinking and measurable impact. Expect to work hard on practical experience and communication skills.

How long before I can get a senior role?

Typically 3+ years of focused product experience. Senior roles require repeated evidence of solving product-level problems and driving measurable outcomes.

Should I do a bootcamp or degree?

Certificates can help structure learning, but one strong, documented case study is more persuasive to employers than many certificates. Use courses to gain skills, then apply them to real problems.

How do I create a real case study if I don’t have product experience?

Find a small business, NGO, or side project that has users. Offer a redesign or feature work for free/low cost. Do research, measure a baseline, propose changes, and document the process and impact.

How do I handle constant criticism?

Practice reframing feedback as data. Log suggestions, test them where possible, and learn which feedback maps to real user problems versus personal preference.

Final thoughts

This isn’t meant to scare you - it’s a reality check. If you’re committed after reading this, you likely have what it takes. Focus less on tutorials and more on solving real problems, proving impact, and communicating clearly.

Credit: This article is based on ideas and advice shared by Rohan Mishra (UX coach, designer, and educator).

Which of these realities surprised you the most? Share your thoughts - treating feedback like data is the first step toward becoming a better designer.